<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Stuart Hall</title>
    <link>https://stuartkhall.com</link>
    <description>Perth based mobile app founder and App Store Experiment author. Co-founder of Appbot and creator of 7 Minute Workout.</description>
    <language>en</language>
    <lastBuildDate>Wed, 11 Mar 2026 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://stuartkhall.com/feed.xml" rel="self" type="application/rss+xml" />

      <item>
        <title>Rebooting the App Store Experiment in 2026</title>
        <link>https://stuartkhall.com/posts/app-store-experiment-rebooting/</link>
        <guid>https://stuartkhall.com/posts/app-store-experiment-rebooting/</guid>
        <pubDate>Wed, 11 Mar 2026 00:00:00 +0000</pubDate>
        <description>I’m bringing the App Store Experiment back in 2026. Learn what’s happened and what’s next. Subscribe to follow the results.</description>
        <content:encoded><![CDATA[<h2>Why Bring It Back</h2>

<p>
  The last App Store Experiment update was on August 2, 2020. The series started on June 20, 2013. That is a long gap.
</p>

<p>
  I’ve been thinking a lot about this experiment over the last few months.
  Nearly 1 million people read The App Store Experiment from 2013 to 2020.
  But the App Store has changed a lot. ASO has become much harder. Ad spending on Meta and TikTok has exploded. AI is flooding the store with thousands of apps each week.
</p>

<p>
  I recently <a href="https://www.linkedin.com/feed/update/urn:li:activity:7431581372319772672/">shared on LinkedIn</a> some thoughts about AI that seemed to connect with people:
</p>

<blockquote>
  <p>AI is an incredible accelerator for building products.</p>

  <p>But the stories about someone “vibe coding” an app on a weekend and hitting $100k MRR a week later? Almost all noise.</p>

  <p>For every viral win, there are thousands of posts that say: “I built an app with AI… and nobody downloaded it.”</p>

  <p>Version 1 is maybe 2% of the journey, if you’re lucky.</p>

  <p>AI has made building easier, but distribution is still very hard. It hasn’t made product intuition or trust any easier.</p>

  <p>The hard part is still:</p>

  <ul>
    <li>Iterating for months</li>
    <li>Talking to users</li>
    <li>Improving relentlessly</li>
    <li>Figuring out distribution</li>
  </ul>

  <p>AI has changed V1 build time. It doesn’t change the grind.</p>
</blockquote>

<p>
  I want to see if the same approach to grinding and iterating still applies. I also want to share some of the wins and losses I’ve had since.
</p>

<p>
  If you’re building for the App Store, I’ll share the experiments, the data, and the decisions, plus what moved the needle and what didn’t.
</p>

<h2>Quick Timeline (The Short Version)</h2>

<ul>
  <li>June 20, 2013: built a <a href="https://7minuteworkoutapp.com">7 Minute Workout app</a> in a night and launched quietly. (<a href="/posts/an-app-store-experiment">Part 1</a>)</li>
  <li>Going free in 2013 led to 216,718 downloads in 3 days and a top 25 overall ranking in the US. (<a href="/posts/an-app-store-experiment">Part 1</a>)</li>
  <li>By August 14, 2013: 520k downloads, ~2k per day, ~$6k revenue, and IAP converting ~2-3% of daily downloads. (<a href="/posts/an-app-store-experiment-part-2">Part 2</a>)</li>
  <li>By 2015 the app had reached 2.3 million downloads and was acquired. (<a href="/posts/app-store-experiment-isolation-covid-19-and-the-app-store">Isolation, COVID-19 and the App Store</a>)</li>
  <li>December 4, 2019: I re-acquired the app to continue the story. (<a href="/posts/app-store-experiment-the-resurrection">The Resurrection</a>)</li>
  <li>August 2, 2020: switching to subscriptions reached $1k MRR in just under 2 months. (<a href="/posts/app-store-experiment-switching-to-subscriptions">Switching To Subscriptions</a>)</li>
</ul>

<h2>Where It’s At</h2>

<p>There are no turntables or microphones, but there has been some growth since I last posted.</p>

<h3>MRR</h3>

<p>When I last shared about switching to subscriptions, <a href="https://apps.apple.com/us/app/7-minute-workout/id650762525">7 Minute Workout</a> had just hit $1k MRR.</p>

<p>
  As of March 2026, it has grown to about $10k MRR (before Apple’s cut), but the road has been bumpy. Some of that is my lack of effort, and some is the changing market.
</p>

<p><img src="/images/posts/app-store-experiment-rebooting/mrr.png" alt="7 Minute Workout MRR March 2026"></p>

<p>
  As you can see, it grew nicely for a year until about $4.5k MRR. Then the dreaded churn kicked in.
  New subscriptions didn’t quite keep up with churn, so it gently fell away.
</p>

<p>
  In June 2024 I went to WWDC, which inspired me into action:
</p>

<ul>
  <li>Worked on ASO and localisations</li>
  <li>Doubled the price of the subscriptions</li>
  <li>Improved the onboarding and added the paywall to it</li>
</ul>

<p>
  This kicked off another year of growth. And then, more churn!
</p>

<h3>Downloads</h3>

<p>
  Downloads are at about 150 to 200 per day, not like the old days, but enough to work with.
</p>

<p><img src="/images/posts/app-store-experiment-rebooting/downloads.png" alt="7 Minute Workout Downloads"></p>

<h3>Sales</h3>

<p>
  Sales are better than ever, but not growing. Still, I can’t complain for a side project.
</p>

<p><img src="/images/posts/app-store-experiment-rebooting/sales.png" alt="7 Minute Workout Sales"></p>

<h3>Apple Love</h3>

<p>
  I’ve been lucky enough to be featured by Apple a number of times, especially around the launch of iOS 26.
  The features were mainly in Australia, so didn’t have the impact that you’d hope for a US feature.
  But I won’t be complaining.
</p>

<p>
  For example, 7 Minute Workout was chosen in the 26 apps for 2026:
</p>

<p><img src="/images/posts/app-store-experiment-rebooting/app-store-26-apps-2026.png" alt="App Store Feature"></p>

<p>
  I’ll share some more specifics in an upcoming post.
</p>

<h2>Current &amp; Upcoming Tests</h2>

<p>
  I’m prioritizing tests that can move the core funnel, measured by trial starts, paid conversion, churn, and payback period.
</p>

<ul>
  <li>New screenshot A/B test (in progress)</li>
  <li>Professionally designed screenshot A/B test</li>
  <li>Pricing changes based on a country’s ability to pay</li>
  <li>Custom Product Pages (CPPs)</li>
  <li>Apple Search Ads</li>
  <li>Meta Ads</li>
  <li>Any suggestions? Ping me on one of the socials below.</li>
</ul>

<h2>Future Updates</h2>

<p>I am aiming to post at the end of every one or two major experiments, whenever there is something interesting to share. I’m estimating 3-4 times a year.</p>

<p>If you want the results as they happen, subscribe to the newsletter below. I will send each update as I publish them.</p>

<h3>Previous Posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
  <li><a href="/posts/app-store-experiment-the-resurrection">The Resurrection</a></li>
  <li><a href="/posts/app-store-experiment-isolation-covid-19-and-the-app-store">Isolation, COVID-19 and the App Store</a></li>
  <li><a href="/posts/app-store-experiment-switching-to-subscriptions">Switching To Subscriptions</a></li>
</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment - Switching To App Store Subscriptions</title>
        <link>https://stuartkhall.com/posts/app-store-experiment-switching-to-subscriptions/</link>
        <guid>https://stuartkhall.com/posts/app-store-experiment-switching-to-subscriptions/</guid>
        <pubDate>Sun, 02 Aug 2020 00:00:00 +0000</pubDate>
        <description>Are App Store subscriptions better than one-off in-app purchases? See our pricing tests to $1k in monthly recurring revenue.</description>
        <content:encoded><![CDATA[<h2>Are App Store subscriptions better than
                                      one-off in-app purchases?</h2>

<h3>Subscriptions</h3>

<p>As mention in the last post, I swapped the
                                    business model to subscriptions for
                                    <a href="https://7minuteworkoutapp.com">7 Minute Workout</a>. I went with a monthly, yearly and
                                    lifetime option as shown below. Any previous
                                    purchases of Pro or &quot;All The Things&quot; were
                                    grandfathered as if they had bought the
                                    lifetime option. I used
                                    <a href="https://www.revenuecat.com">RevenueCat</a>
                                    for the implementation and most of the
                                    charts below are from their service.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-QMAuKtD1OIy5xn_iQqyS0A.jpeg" alt=""></p>

<h3>Getting Approved</h3>

<p>Getting the new update with subscriptions
                                    approved was a real challenge.</p>

<p>I couldn&#x27;t get the new subscriptions
                                    approved until the app fully supported them.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-AKw84fJz8q0uNSg4GiG_MQ.png" alt=""></p>

<p>But I also couldn&#x27;t get the app approved
                                    until the subscriptions were working in the
                                    app.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-MNppKi0XOIzewZxPrr8Prw.png" alt=""></p>

<p>I bounced back and forward about 6 times
                                    with App Review, submitting new binaries,
                                    trying to explain to them. Googling around I
                                    found several other people who were having
                                    the same issue and the advice said to just
                                    keep trying.</p>

<p>I ended up requesting a call with App
                                    Review, a few days later they left a message
                                    on my voicemail at 3am saying they had
                                    approved the subscriptions and the app. For
                                    anyone else stuck in the same situation in
                                    the future I&#x27;d suggest taking the call </p>

<h3>MRR</h3>

<p>Since it was all approved, it&#x27;s taken just
                                    shy of 2 months to hit $1k USD in Monthly
                                    Recurring Revenue (MRR).</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-uN8VgHEzpjiwTwCDeJXuaw.png" alt=""></p>

<p>The 2 month growth in MRR has been fairly
                                    steady.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-NDWVtEdHoVhMSkkzy0DDyA.png" alt=""></p>

<p>I tried a number of pricing experiments
                                    along the way. I tested different prices as
                                    well as free trials.</p>

<p>I decided to start with no trial, as the app
                                    already has significant free functionality,
                                    and a low price point ($1.99/m). Then I
                                    increased the price ($4.99/m) and then
                                    finally enabled a 3 day trial. You can see
                                    the impact of each below.</p>

<p>The flat line when trials were introduced
                                    was caused by nobody converting until they
                                    came out of trial, shifting the growth to
                                    the right.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-d12W5qsskfSBeBl02NYzBA.png" alt=""></p>

<p>Interestingly the growth rate in MRR at the
                                    higher price point with and without trials
                                    was almost identical.</p>

<p>If we take the growth rates of $1.99/m and
                                    $4.99/m and look at them from the start of
                                    the period it shows the difference it makes.
                                    If I hadn&#x27;t of changed the price I&#x27;d predict
                                    I&#x27;d be at ~$800/m MRR. If I had of started
                                    with $4.99/m I&#x27;d predict I&#x27;d be somewhere
                                    around $1400/m MRR.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-NV-V3m_5e0U5YFmYvW063g.png" alt=""></p>

<h3>Revenue</h3>

<p>A low priced lifetime option meant many more
                                    people took that option, unsurprisingly. It
                                    did mean there was more revenue earlier in
                                    the experiment.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-UzfGxTd6NKeB8EthVCuyQw.png" alt=""></p>

<p>Because it&#x27;s early days I&#x27;m yet to see if
                                    churn is low enough and renewals high enough
                                    that I will be better off in the long run.</p>

<p>If we look at revenue broken down by
                                    lifetime (teal), annual (brown) and monthly
                                    (blue) we can see the impact of the up front
                                    payments is significant on revenue now.
                                    Hopefully we see blue grow over time as
                                    renewals start to really kick in.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-_X5S7XGDHqiWZeKUrwMYhQ.png" alt=""></p>

<h3>Active Subs and Trials</h3>

<p>The subscriptions and trials have also been
                                    pretty steady.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-DyqvD9hvzasAG1Jp7-CE4g.png" alt=""></p>

<p>There&#x27;s an obvious change in the growth rate
                                    of subscribers and trials when the price
                                    increases, going from approximately 9 per
                                    day to 6 per day.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-s_f3OHKd4F-MCO_cEbVNlw.png" alt=""></p>

<p>The drop off in lifetime purchases in
                                    preference for monthly purchases and trials
                                    is obvious as the price increased.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-1InHhIgwjHcpnCBUzqwPDA.png" alt=""></p>

<p>Conversion rate from trial to paid so far
                                    has landed at 79%. Which seems very solid to
                                    me.</p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-X0ACbnScaa656TPwg6FX4g.png" alt=""></p>

<p><img src="/images/posts/app-store-experiment-switching-to-subscriptions/1-XG7Yw5RK-KqyXCJvtiO7ow.png" alt=""></p>

<h3>Conclusion</h3>

<p>There&#x27;s a number of things to consider when
                                    you switch your app to subscriptions:</p>

<ul>

  <li>You may have a temporary (hopefully)
                                        drop in revenue when you switch to a
                                        subscription model</li>

  <li>You won&#x27;t know conversion and churn rates
                                      for months</li>

  <li>Trials may not be effective for your app
                                      if it already has free functionality</li>

  <li>Let the market decide the price, test,
                                      test, test</li>

</ul>

<p>Given the price change was very effective in
                                    growing MRR, the obvious thing to try next
                                    is an even higher price point.</p>

<h3>Other posts</h3>

<ul>

  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>

  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>

  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>

  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>

  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>

  <li><a href="/posts/app-store-experiment-the-resurrection">The Resurrection - How I got 2.3 million app downloads</a></li>

  <li><a href="/posts/app-store-experiment-isolation-covid-19-and-the-app-store">Isolation, COVID-19 and the App Store</a></li>

</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment - Isolation, COVID-19 and the App Store</title>
        <link>https://stuartkhall.com/posts/app-store-experiment-isolation-covid-19-and-the-app-store/</link>
        <guid>https://stuartkhall.com/posts/app-store-experiment-isolation-covid-19-and-the-app-store/</guid>
        <pubDate>Wed, 20 May 2020 00:00:00 +0000</pubDate>
        <description>How isolation and COVID-19 reshaped downloads, revenue, and product experiments.</description>
        <content:encoded><![CDATA[<p>If you haven&#x27;t already I recommend reading the previous posts to catch up on the story:</p>

<p>TLDR; In 2013 I <a href="https://apps.apple.com/us/app/7-minute-workout/id650762525?amp%3Bat=11l4LZ&amp;mt=8">made an app</a> in a night, grew it to 2.3m downloads before being acquired in 2015. In 2020 I re-acquired the app.</p>

<p>Here&#x27;s the results from experimenting over the last few months.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-55cBZAmjRB3_freaKRsvUA.png" alt=""></p>

<h2>Product Hunt</h2>

<p>Like all good (and bad) startups I thought I should give Product Hunt a go. In December, thanks to the awesome Robleh Jama from Shopify, <a href="https://www.producthunt.com/posts/7-minute-workout-3">it was listed</a>.</p>

<p>It went pretty great, ended up on the front page. 483 upvotes and the #4 Product of the Day. It even got the shiny badge below.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1--3RzjJ_fmhWpfP4tYkghWQ.png" alt=""></p>

<p>I was pretty excited to see the results. I assumed front page and 400+ upvotes meant many thousands of downloads.</p>

<p>The results were pretty underwhelming. 257 people click through, 56 of those people ended up downloading the app, with a grand total of $12 in sales.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-fxXBCglZoULoOQw75ie-UA.png" alt=""></p>

<p>Is this normal for Product Hunt? Maybe it was a bad fit for my app \_()_/</p>

<h2>Price Increase</h2>

<p>Given I have had good success previously with price increases, I tried increasing the in app purchase from $1.99 to $9.99. It made zero difference, the volume of conversions went backwards at the same rate.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-SX2vWwqcrQdmS3mXFQZUTA.png" alt=""></p>

<h2>Apple Watch</h2>

<p>An interesting book was released in February claiming to share valuable business secrets of the App Store.</p>

<p>Given my German is non existent I relied on other&#x27;s interpretations. One that caught my attention was the requirement to support Apple Watch to have any chance of being featured by Apple. Unsurprising, but good validation.</p>

<p>This had also been been requested a number of times in my <a href="https://appbot.co">app reviews.</a></p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-ocr2C7Ceb8m5mBzkxnvbHA.png" alt=""></p>

<p>It took me until April to get around to it, but I added an Apple Watch app!</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-Ncgf0Cdl8vptAf8nD_01rA.png" alt=""></p>

<p>It didn&#x27;t have any direct impact on downloads or sales. Unfortunately still no Apple feature yet!</p>

<h2>COVID</h2>

<p>The world turned upside down in mid March. COVID-19 meant many of us stayed home to work. Gyms closed and people started looking for alternatives.</p>

<p>This resulted in a big spike in downloads for the app.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-jixcBzaFPajnWgOa5n46bA.png" alt=""></p>

<p>And also a spike in sales.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-kiXXSu94P1KGbb0ggMq61Q.png" alt=""></p>

<p>There&#x27;s definite signs of the spike easing as some countries start opening up again.</p>

<h2>New Icon</h2>

<p>Our amazing <a href="https://appbot.co">Appbot</a> designer <a href="https://twitter.com/CoreyGinnivan">Corey Ginnivan</a> offered to make me a new icon. He smashed this together in about 15 minutes and I loved it. Better than I could do in a lifetime.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-NasNA4tOVRPxHbiOj3iXBg.png" alt=""></p>

<p>It hasn&#x27;t had any positive, or negative, impact on conversions so far. But I love it.</p>

<h2>Ratings Progress</h2>

<p>As mentioned in the previous post I implemented a ratings prompt. Lifting the app up to 4.8 stars in the USA.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-sjh88BaLqOcP9XvIst90jw.png" alt=""></p>

<p>The volume has been on an improved velocity as well.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-z1bWZsqq1z9VOUVyVGbrUQ.png" alt=""></p>

<h2>Subscriptions</h2>

<p>Going back to the book that leaked all the juicy App Store information it also mentioned how Apple loved subscriptions as a business model. This is pretty well known, but a good reminder.</p>

<p>A new update has been submitted swapping over my business model to subscriptions using <a href="https://www.revenuecat.com">RevenueCat</a> (Thanks to <a href="https://twitter.com/mattcomi">Matt Comi</a> for the recommendation).</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-TLpbpxkEoq8Ijl8-WeWDMA.png" alt=""></p>

<p>Right now I&#x27;m stuck in a loop with App Review where they won&#x27;t approve my IAP subscriptions because my app doesn&#x27;t support it, but also won&#x27;t approve my app because the IAPs aren&#x27;t approved. I&#x27;d love to hear from anyone that&#x27;s been stuck in the same situation.</p>

<p>I&#x27;ll let you know how it goes in a few months :)</p>

<h2>Observations</h2>

<p>To me the most interesting stat is the change in sales per download. Back when I sold the app in 2015 it was averaging around 3,000 downloads a day, but each of those downloads would only average around 10c in sales. Now the downloads average closer to 500 a day, but on average generate 60c in sales.</p>

<p><img src="/images/posts/app-store-experiment-isolation-covid-19-and-the-app-store/1-YgvN7wBggwMVZTHUjgqVhg.png" alt=""></p>

<p>Would 6x more downloads now result in 6x more sales? Hopefully I can find out in the future. <a href="https://twitter.com/stuartkhall">Follow me on Twitter</a></p>

<p><a href="https://apps.apple.com/us/app/7-minute-workout/id650762525?amp%3Bat=11l4LZ&amp;mt=8">https://apps.apple.com/us/app/7-minute-workout/id650762525?amp%3Bat=11l4LZ&amp;mt=8</a></p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
  <li><a href="/posts/app-store-experiment-the-resurrection">The Resurrection - How I got 2.3 million app downloads</a></li>
</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment - The Resurrection</title>
        <link>https://stuartkhall.com/posts/app-store-experiment-the-resurrection/</link>
        <guid>https://stuartkhall.com/posts/app-store-experiment-the-resurrection/</guid>
        <pubDate>Wed, 04 Dec 2019 00:00:00 +0000</pubDate>
        <description>After 4.5 years I&#39;ve re-acquired the app! Here&#39;s what&#39;s happened.</description>
        <content:encoded><![CDATA[<p><img src="/images/posts/app-store-experiment-the-resurrection/1-LkSAg99x8xBjmHwN21oc5A.jpeg" alt=""></p>

<p>Back in 2013/2014 I published a series of blog post here on how an app I made overnight reached 2.3m downloads in 18 months and was acquired.</p>

<p>The response to the blog post was overwhelming.</p>

<p>467,000 people have read the post.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-VpWHpXwpHloQeoQ9QjThWQ.jpeg" alt=""></p>

<p>I&#x27;ve been asked to speak at conferences all over the world:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-NcC8CDNu0qBQGZKIjZ1wSQ.jpeg" alt=""></p>

<p>People have reached out about how it inspired them.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-j5io8ZMkW0ZF8iQDsL7_ew.jpeg" alt=""></p>

<p>And we have turned the feedback driven growth approach into my dream company, <a href="https://appbot.co">Appbot</a>. I have the best co-founder in the world, Claire, and the most most amazing team.</p>

<h2>The Offer</h2>

<p>A few weeks back I received an email from Chip, the CEO of Wahoo Fitness (who acquired the 7 Minute Workout app).</p>

<blockquote><em>We have since completely neglected the app for years, doing just enough to keep it working with each update to iOS. The question of what to do with it came up last week and I thought I&#x27;d reach out to you and see if you might be interested in taking it back and having a shot at another chapter in the blog post.</em>..</blockquote>

<p>Wahoo have been so successful with their core business that the app never became a priority for them. Everyone I have dealt with at Wahoo has been fantastic. I think it reflects a great culture at the company that they would consider sending the app back to me rather than seeing it die.</p>

<h2>The Decision</h2>

<p>So what does a CEO of a startup to run with no free time say to that? This one said HECK YES.</p>

<p>I have such great memories of the experiment and it seemed to be useful to so many people that I couldn&#x27;t resist the opportunity to continue the story.</p>

<p>I&#x27;m am also recently back from the very excellent <a href="https://www.plgsummit.com">Product Led Growth Summit</a> in San Francisco which gave me the inspiration to give this a go.</p>

<p>So buckle up, hold onto your direwolf, the experiment is back on.</p>

<h2><strong>The Decline</strong></h2>

<p>So Chip did mention a decline, but really, how bad could it be?</p>

<p>Turns out it&#x27;s pretty bad.</p>

<p>The downloads have been in rapid decline:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-lvaDLBGRtVlJmX4NBMUPpA.jpeg" alt=""></p>

<p>And the revenue followed the same trend:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-uPi3QIheMupdci9PRvBl9g.jpeg" alt=""></p>

<p>Interestingly the active users has held up better than the downloads:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-CznvD_ljrVI0UDsq2AgX3A.png" alt=""></p>

<p>Maybe people have just lost interest in the 7 Minute Workout? Maybe the people of today need more, 8 minutes? Maybe they need less, 4 minutes?</p>

<p>Turns out the interest has dropped a bit, but nothing like the drop in the app.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-5w-wUIKM8PL8NtQBnM2HGQ.jpeg" alt=""></p>

<h2><strong>The State Of The App</strong></h2>

<p>The app hadn&#x27;t been updated for over 2 years. It was 2 iOS versions behind and didn&#x27;t support the full resolution of iPhone X and newer.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-BBrqJ45EFAB_pojk2946kA.png" alt=""></p>

<p>It was over 110Mb thanks to a number of analytics packages and the Wahoo hardware was pushed really hard.</p>

<p><strong>Bringing The App Back To Life</strong></p>

<p>So I pondered for a while:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-MOC5zsZPwppiGK4R3bsnYQ.jpeg" alt=""></p>

<p>And started planning out a minor upgrade.</p>

<ul>

 <li>First off I wanted to make sure it supported iPhone X, XS, etc. Pretty easy, just a rebuild</li>

 <li>I removed all third party analytics packages (reducing the bundle from 100Mb to 20Mb, before I added the videos)</li>

 <li>I never loved the navigation on the main screen, so I kept it really simple and turned it into the standard table view</li>

</ul>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-9z5SaEAA_bEapMcio2FErA.jpeg" alt=""></p>

<ul>

 <li>I put the duration options up front when you start the workout rather than buried in the settings</li>

</ul>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-LRQGrIeDsXo3_A6-p-RhYQ.jpeg" alt=""></p>

<ul>

 <li>I added video demos to the workout screen (thanks to my son Lachie for editing the videos)</li>

</ul>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-88FmuvCR-N9YSEZorHRgjw.png" alt=""></p>

<ul>

 <li>I improved the conversion screen after a bit of feedback from Apple &quot;IAP screen looks a bit uninspiring&quot; - ouch, but they were right</li>

</ul>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-GFQF3C-A4QJmgK04QPJhDQ.png" alt=""></p>

<ul>

 <li>I slightly updated the keywords based on the words used most often in their app reviews</li>

</ul>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-O_B2s4ixU_qGSiWSTWIlUw.png" alt=""></p>

<ul>

 <li>I updated the screenshots to reflect the new look</li>

</ul>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-7J7uN-CFu0GuQaxB2_JZ1g.png" alt=""></p>

<h2>The Release</h2>

<p>So keeping the tradition going, I quietly released 4.0.0 on Nov 10th 2019. No Twitter announcements, no fan-fair just release and watch.</p>

<p><a href="https://apps.apple.com/au/app/7-minute-workout/id650762525">https://apps.apple.com/au/app/7-minute-workout/id650762525</a></p>

<h2><strong>The Fallout</strong></h2>

<p>So some people loved the updates:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-3jxHCgsnzxn9wvZeqR7Hzg.jpeg" alt=""></p>

<p>Some people are upset it no longer supported the Wahoo TICKR X in the <a href="https://appbot.co">app reviews</a>:</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-vq7_xRMavZBfksTMtTok5w.png" alt=""></p>

<p>I forgot a feature that was available on the previous version, voice prompt to swap sides half way through one exercise, 27 people emailed me wow So I fixed it in a quick update.</p>

<p>And some people were really upset (republished with their permission):</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-iomAkH79qVDo9x5jeKNOVA.jpeg" alt=""></p>

<h2><strong>The Early Results</strong></h2>

<p>On the revenue side it looks promising. Sales have gone from averaging around $35/day to $150/day. it&#x27;s up over 400%! Looks like the new In App Purchase screen is doing it&#x27;s job.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-1yDxfPo4UXJrfsSjvsrULQ.png" alt=""></p>

<p>But unfortunately the downloads are still looking a bit sad.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-ehAfLRC5VCzXX_y4s0biuw.png" alt=""></p>

<h2>Ratings Prompt</h2>

<p><a href="https://stories.appbot.co/my-ios-ratings-prompt-verdict-4bcc0a834358">I&#x27;ve blogged before</a> about how effective the <em>SKStoreReviewController </em>ratings prompt is<em>. </em>Given there were a few upset people with the update about some removed functionality the ratings took a bit of a hit.</p>

<p>Remember you can only prompt three times in a 365 day period. So I went for the 2nd completed workout and every subsequent 50 completed workouts. I suspect there will be an early bump and then tail off. But I&#x27;ll let you know in a future blog post.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-1RJCeY56oG2ppsyJIc8C7Q.png" alt="iOS Ratings Prompt Effect"></p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-4jba157PgsgzIFXMJayt6w.png" alt=""></p>

<h2><strong>What&#x27;s Next?</strong></h2>

<p>I&#x27;m sure it&#x27;s probably pretty obvious what to go for next. More downloads. Short of some miracle love from Apple, that&#x27;s going to take some work.</p>

<p>I&#x27;m still a huge believer in <a href="https://stories.appbot.co/feedback-driven-growth-a-process-for-sustainable-growth-9108001c60aa">Feedback Driven Growth</a> so user feedback is going to be the main driver. I look forward to see what users (and you) send me and leave in the <a href="https://appbot.co">app reviews</a>.</p>

<p>Wahoo also added an Apple TV app which I&#x27;m keen to have a go at updating. I&#x27;d love to re-introduce Apple Watch support as well.</p>

<p>I&#x27;ll give it an hour a week and see how it goes :)</p>

<h2><strong>Want To Help?</strong></h2>

<p>I&#x27;m going to keep messing with the app and publishing the results. Do you have any ideas or are you an expert at app growth? Maybe you can help the 7 Minute Workout app reach the Iron Throne. Reach out on <a href="https://twitter.com/stuartkhall">Twitter</a> with your ideas, I&#x27;ll be sure to credit you in future posts.</p>

<p>Otherwise, I&#x27;d really appreciate a clap below and a share on social media.</p>

<p><img src="/images/posts/app-store-experiment-the-resurrection/1-UqIpuzPeGp9Nf1bjAttaqA.png" alt=""></p>

<h2>Thanks</h2>

<p>Thanks to Chip at Wahoo for making this possible. Thanks to the <a href="https://appbot.co">Appbot</a> team (especially Claire) for the proof reading, Corey for the GoT images and my son Lachie for editing the videos. And thanks to my amazing wife Jo for understanding I&#x27;ll be losing even more of my free time.</p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
</ul>]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment Part 5 - The Finale</title>
        <link>https://stuartkhall.com/posts/an-app-store-experiment-part-5-the-finale/</link>
        <guid>https://stuartkhall.com/posts/an-app-store-experiment-part-5-the-finale/</guid>
        <pubDate>Mon, 09 Feb 2015 00:00:00 +0000</pubDate>
        <description>The finale - HealthKit, features, acquisition, and final stats.</description>
        <content:encoded><![CDATA[<p>If you need to catch up first, here are the previous posts:</p>

<ul>
  <li><a href="/posts/an-app-store-experiment">Part 1</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">Part 4</a></li>
</ul>

<p>A bunch of interesting things have happened since part 4. Why is it the finale? Read on.</p>

<h2>All The Things</h2>

<p>In part 4 I added "All The Things" as an in app purchase option.</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/allthethings.png" alt="All The Things"></p>

<p>This resulted in an overall increase in revenue compared to before "All The Things" was introduced and it also became the major revenue stream.</p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/all-the-things-breakdown.png" alt="All The Things Breakdown"></p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/all-the-things-cumulative.png" alt="All The Things Cumulative"></p>

<p>I'd call that experiment a success, and I highly recommend you consider adding an option to bundle in app purchases to your own apps.</p>

<h2>HealthKit</h2>

<p>As Apple describes it: "HealthKit allows apps that provide health and fitness services to share their data with the new Health app and with each other. A user's health information is stored in a centralized and secure location and the user decides which data should be shared with your app." - Sounds like something that would work in 7 Minute Workout.</p>

<p>I wanted the app to offer HealthKit support as soon as Apple released it, so I made sure I added iOS 8, HealthKit and iPhone 6/6 Plus support well before launch and submitted to the App Store.</p>

<p>iOS 8 rolled out during the night in Australia and I woke up to this:</p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/removed-from-sale.png" alt="Removed From Sale"></p>

<p>I also had a missed call from a U.S. number. After some frantic Googling I found some headlines like <a href="http://www.macrumors.com/2014/09/17/healthkit-apps-delay/">this one</a> suggesting "Apple reportedly has pulled HealthKit-compatible apps from the App Store" and that "Apple appears to have discovered a significant last-minute issue with its HealthKit services". Phew, at least it wasn't just me.</p>

<p>Apple were actually amazing during the process, constant calls keeping me up to date and getting my app (sans HealthKit) approved and back on the store within 36 hours with no loss of rank or search position.</p>

<p>I had a bunch of confused users who had the app update with HealthKit, only to have it removed soon after. Luckily being able to add a FAQ remotely via (shameless plug!) <a href="https://appbot.co/appbotx/getstarted">AppbotX</a> dried up the support requests.</p>

<h2>App Preview</h2>

<p>Even though HealthKit didn't come through for me on the iOS 8 launch I did manage to get my App Preview live and Apple Australia were kind enough to feature it.</p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/app-preview-feature.png" alt="App Preview Feature"></p>

<p><em>A big shout out to fellow Perth app dev <a href="https://twitter.com/KabukiVision">Adam Shaw</a> who helped me create the App Preview. You should checked out his app called <a href="http://dressedapp.net/">Dressed</a>, it's very cool.</em></p>

<h2>HealthKit Take 2</h2>

<p>With iOS 8.0.2 came the actual launch of HealthKit.</p>

<p>I was away speaking at a conference in Melbourne (and then for two weeks of travelling with my family) when the app was featured in a special Apps For Health promo on the App Store home page in the US:</p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/healthkit-feature.png" alt="HealthKit Feature"></p>

<p>Which resulted in the following sales:</p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/healthkit-sales.png" alt="HealthKit Sales"></p>

<p>The best ever days for the app, bigger than even the New Years.</p>

<p>It also generated a bunch of press over the next few days like <a href="http://9to5mac.com/2014/09/29/ios-8-healthkit-apps-best/">this</a>, <a href="http://www.cultofmac.com/298045/itunes-highlights-healthkit-ready-fitness-nutrition-medical-apps/">this</a>, <a href="http://appadvice.com/appnn/2014/09/apple-features-apps-for-health-on-the-app-store-following-release-of-ios-8-0-2">this</a> and many more.</p>

<h2>Getting Featured</h2>

<p>A big lesson from both adding HealthKit early and the App Preview was that you need to give Apple every opportunity to feature your app. Believe it or not Apple are on the lookout for apps to feature.</p>

<p>What better way to stand out than being one of the first to get behind a feature that Apple is about to launch.</p>

<p>How is your WatchKit integration going?</p>

<h2 id="acquired">Acquired By Wahoo Fitness</h2>

<p><a href="http://www.wahoofitness.com">Wahoo Fitness</a> produce great app-connected sensors and were featured at the 2014 WWDC Keynote. Their new TICKR X sensor is a heart rate monitor and it can also track exercise repetition movement.</p>

<p><a href="http://www.amazon.com/Wahoo-Workout-Tracker-Memory-Android/dp/B00O5Y4FXA?tag=stuartkhall-20"><img src="/images/posts/an-app-store-experiment-part-5-the-finale/wahoo-keynote.jpg" alt="Wahoo Fitness WWDC Keynote"></a></p>

<p>So when Mike at Wahoo emailed me back in May about 7 minute workout, and how it might integrate with their suite of products, I was intrigued.</p>

<p>Over the next two months we had a few discussions, but it stalled as I didn't feel finished with the app, and they weren't quite ready with their device.</p>

<p>Fast forward to November and things changed. I'd been head-down working on Appbot and Wahoo came back with an offer to buy 7 Minute Workout. The timing was right and I'm confident it will be in good hands.</p>

<p>Everyone I have dealt with at Wahoo has been amazing. From Chip and Mike early on, JP and then Dave and Ben during the handover, thank you.</p>

<p>They have big plans for the app: there are already multiple custom workouts, new videos and integration with <a href="http://www.amazon.com/Wahoo-Workout-Tracker-Memory-Android/dp/B00O5Y4FXA?tag=stuartkhall-20">TICKR X</a> to count repetitions. I know later this month there are some more great features coming, and even an Android version in the works.</p>

<p><img src="/images/posts/an-app-store-experiment-part-5-the-finale/wahoo-connect.png" alt="Wahoo Connect"></p>

<p>I can't wait to see it develop over the next year.</p>

<h2>Final Stats</h2>

<ul>
  <li>2.3 million Downloads
    <img src="/images/posts/an-app-store-experiment-part-5-the-finale/alltime-downloads.png" alt="Alltime downloads"></li>
  <li>7.7 million Updates</li>
  <li>$72k Profit
    <img src="/images/posts/an-app-store-experiment-part-5-the-finale/alltime-sales.png" alt="Alltime sales"></li>
  <li>Dozens of amazing emails, <a href="https://twitter.com/cdbeshore/status/554704139981438979">Tweets</a> and messages from people who were in part inspired to start developing apps thanks to these blog posts. Thank you to everyone that sent feedback or read the posts.
    <img src="/images/posts/an-app-store-experiment-part-5-the-finale/reddit-feedback.png" alt="Reddit feedback"></li>
</ul>

<h2>What's Next For Me?</h2>

<p>My plan now is to concentrate on <a href="http://appbot.co">Appbot</a> full time, which is something I've wanted to do for some time. We have so many exciting features coming soon, many of which have been inspired by this experiment like the new <a href="http://appbot.co/dashboard">Sentiment Dashboard</a>. The excitement of an early stage startup, the highs of adding and serving a new paying customer, talking to customers and building what they want is amazing. It's pretty addictive.</p>

<p>There will definitely be more app experiments ... in fact <a href="http://www.bytesizeapps.net/wordboard_keyboard">maybe they are already happening</a> :-)</p>

<h2>Final Words</h2>

<p>One thing that Chip (the CEO of Wahoo) said to me on the first call we had will stick with me for a long time ... "We probably wouldn't have considered buying your app if we hadn't read the story".</p>

<p>I was just looking back at the first point in the first paragraph of <a href="/posts/an-app-store-experiment">part 1 of the experiment</a>.</p>

<p>"How important is it to create a story around your product?"</p>

<p>I think I'll call that a "very important".</p>

<p>Thanks <a href="http://thestoryoftelling.com/books/">Bernadette</a>.</p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment - Part 4</title>
        <link>https://stuartkhall.com/posts/an-app-store-experiment-part-4/</link>
        <guid>https://stuartkhall.com/posts/an-app-store-experiment-part-4/</guid>
        <pubDate>Tue, 05 Aug 2014 00:00:00 +0000</pubDate>
        <description>Seven months later more IAPs, education spikes, AppbotX learnings, and what&#39;s next.</description>
        <content:encoded><![CDATA[<p>Seven months have passed since <a href="/posts/an-app-store-experiment-part-3">part 3</a> was published. Here's what has happened since.</p>

<p>If you need to catch up first, here are the previous posts:</p>

<ul>
  <li><a href="/posts/an-app-store-experiment">Part 1</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">Part 3</a></li>
</ul>

<h2>More IAPs</h2>

<p>Part 3 left off where I had just submitted an update with some extra workouts as in app purchases.</p>

<p>By March everyone was over their new years resolutions (Unfortunately mine finished on January 1).</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/downloads.png" alt="Downloads"></p>

<p>Ignoring the spikes (I'll explain them in a bit), downloads returned to where they were leading up to the silly season, between 2k and 2.5k a day.</p>

<p>Adding the new IAPs had almost zero impact on the original Pro upgrade (staying around $50-60 profit a day), but they did help to lift daily revenue to around $70 - $80 profit a day. Around a 40% increase in profits compared to late last year with similar download numbers, not bad.</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/cumulative.png" alt="Cumulative"></p>

<p>If we break it down individually you can see the Pro upgrade was still the major income stream, but the workouts help supplement it.</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/profit.png" alt="Profit"></p>

<h2>Educational Downloads</h2>

<p>The big spikes you saw above were educational downloads, 25k, 25k and 5k. I believe it is part of <a href="http://www.apple.com/education/it/vpp/">Apple's education program</a>. I love the thought of entire schools out there doing the 7 Minute Workout. If you know any of the school please reach out to me.</p>

<h2>All The Things</h2>

<p>One thing I had noticed in a number of apps with IAP is their top download was an option to buy everything, forever.</p>

<p>So I tried it (this is Australian pricing, US it's $4.99 / $1.99).</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/allthethings.png" alt="All The Things"></p>

<p>And people seemed to like it:</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/allthethingssales.png" alt="All The Things Sales"></p>

<p>Except it's meant the other in app purchases have taken a nose dive. But overall profit is up to around $145 per day for the first week or so. Update spike or long term trend? I guess we'll see by Part 5.</p>

<h2>Reviews &amp; Feedback</h2>

<p>One problem I've always had is after an update is the reviews reset and I am stuck back at square one.</p>

<p>I recently launched <a href="https://appbot.co/appbotx/getstarted">AppbotX</a> to help developers get app better app reviews and communicate with their customers.</p>

<p>I put in the FAQs, Feedback, Notifications and Review Prompt from the service.</p>

<p>Thanks to the FAQs general support has dropped from ~2 a day to 1 in a week.</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/faqs.png" alt="FAQs"></p>

<p>I put the review prompt after a positive interaction, in this case when they finish a workout.</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/prompt-1.png" alt="Prompt"></p>

<p>If they like the app it asks them to leave a review:</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/prompt-2.png" alt="Review"></p>

<p>Otherwise it asks for feedback:</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/prompt-3.png" alt="Feedback"></p>

<p>The results are awesome, here's the current reviews on the US App Store:</p>

<p><img src="/images/posts/an-app-store-experiment-part-4/usreviews.png" alt="US Reviews"></p>

<p>And here is an example of some of the reviews <a href="http://appbot.co">Appbot</a> sent through in it's daily digest.</p>

<p><a href="/images/posts/an-app-store-experiment-part-4/reviews.png"><img src="/images/posts/an-app-store-experiment-part-4/reviews.png" alt="Reviews"></a></p>

<p>I've also received great feedback, 80% of which can be grouped into two things:</p>

<ul>
  <li>Lots of people want an abs workout.</li>
  <li>They want an easier way to review how to do each exercise during the workout.</li>
</ul>

<p>I may be a little (a lot) biased, but you should check out <a href="https://appbot.co/appbotx/getstarted">AppbotX</a>.</p>

<h2>Indie Development</h2>

<p>Much has been written about being an indie developer on the App Store recently, with not much of it positive.</p>

<p>I think this experiment has shown us a few really important things.</p>

<ul>
  <li>Go with pricing models that are being proven to work.</li>
  <li>As much as we all hate it, market is more important than product (but both are extremely important).</li>
  <li>SEO and ASO are extremely important, and often overlooked.</li>
</ul>

<p>I been doing a bunch of consulting recently where I go through apps for developers and give them feedback on how to improve their downloads. Many of these apps are getting only a handful of downloads a day. They have the same thing in common, they have done no work on SEO/ASO and if you look at their App Store page you'd have no idea what their app does.</p>

<p>You know how much development work you put into the app? Put at least half that again into your communication, visiblity and story.</p>

<h2>The Stats</h2>

<ul>
  <li>1.95m downloads.</li>
  <li>5.5m updates.</li>
  <li>$60k in revenue.</li>
</ul>

<h2>What's Next?</h2>

<p>Next I want to experiment with the pricing of All The Things, are people willing to pay more? I'll also add an abs workout and better prompting based on the AppbotX feedback.</p>

<p>What to know what happens next? Join the mailing list below.</p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment - Part 3</title>
        <link>https://stuartkhall.com/posts/an-app-store-experiment-part-3/</link>
        <guid>https://stuartkhall.com/posts/an-app-store-experiment-part-3/</guid>
        <pubDate>Tue, 28 Jan 2014 00:00:00 +0000</pubDate>
        <description>Five months later steady downloads, declining sales, IAP pricing tests, and what&#39;s next.</description>
        <content:encoded><![CDATA[<p>It's been over five months since I posted <a href="/posts/an-app-store-experiment-part-2">part 2</a> of this experiment, in that time I have done pretty much nothing on it.</p>

<p>It turns out that nothing has been pretty interesting.</p>

<h2>Why Have I Done Nothing</h2>

<p>The startup I was co-founder of <a href="http://discovr.info">Discovr</a> went through a relaunch and eventual wind up. It's been a pretty draining and emotional time over the last few months. I love the team and expect them all to go on to great things.</p>

<h2>Part 2</h2>

<p>Part 2 of the experiment was really well received. Links from well respected blogs drove a lot of traffic:</p>

<ul>
  <li>Marco Arment - <a href="http://www.marco.org/2013/08/16/an-app-store-experiment">Stuart Hall's App Store Experiment</a></li>
  <li>Mac Stories - <a href="http://www.macstories.net/linked/stuart-halls-app-store-experiment/">Stuart Hall's App Store Experiment</a></li>
  <li>iOS Dev Weekly - <a href="http://iosdevweekly.com/issues/107">An App Store Experiment</a></li>
</ul>

<h2>Downloads</h2>

<p>For the rest of 2013 the downloads didn't achieve the levels of the early days:</p>

<p><img src="/images/posts/an-app-store-experiment-part-3/downloads.png" alt="Downloads"></p>

<p>But if we look past the early craziness, downloads are still strong and flat, in the vicinity of 2,500 per day.</p>

<p><img src="/images/posts/an-app-store-experiment-part-3/downloads-zoomed.png" alt="Downloads Zoomed"></p>

<p>Note, that all these downloads were achieved by either App Store discovery or word of mouth. I didn't do any other promotion.</p>

<h2>Sales</h2>

<p>So with steady downloads I'd expect steady sales numbers, right?</p>

<p><img src="/images/posts/an-app-store-experiment-part-3/sales.png" alt="Sales"></p>

<p>Sales were in steady decline over 2013, which can be seen even more easily with a cumulative graph.</p>

<p><img src="/images/posts/an-app-store-experiment-part-3/cumulative.png" alt="Sales Cumulated"></p>

<p>Almost 70% of the profit was from the US.</p>

<h2>In App Purchase Price</h2>

<p>Here is the one place I did a little bit of work, I experimented with the in app purchase at 99c, $1.99 and $2.99. I ran each of them for one week and as you can see from the profit charts above it was very flat. Any increase (or decrease) in price was offset be the number of purchases.</p>

<h2>Australian Feature</h2>

<p>Apple were kind enough to feature the app on the front page in Australia, which isn't the biggest store but this still had a very positive impact on sales and downloads. The app even reach number two overall on the free charts, just behind Apple's 12 Days of Gifts.</p>

<p><img src="/images/posts/an-app-store-experiment-part-3/feature.png" alt="Feature"></p>

<p><img src="/images/posts/an-app-store-experiment-part-3/number-2.png" alt="Number 2"></p>

<p><img src="/images/posts/an-app-store-experiment-part-3/feature-downloads.png" alt="Feature Downloads"></p>

<p><img src="/images/posts/an-app-store-experiment-part-3/feature-sales.png" alt="Feature Sales"></p>

<h2>Christmas and New Year - Resolutions</h2>

<p>Christmas saw the millionth download and some significant spikes in both sales and downloads. The new year took it to a new level. Profits were steady through most of November and December at $50 a day. During the first half of January that figure quadrupled to $200 a day. New year resolutions are definitely a positive for fitness apps.</p>

<p><img src="/images/posts/an-app-store-experiment-part-3/new-year-downloads.png" alt="New Year Downloads"></p>

<p><img src="/images/posts/an-app-store-experiment-part-3/new-year-sales.png" alt="New Year Sales"></p>

<h2>The Stats</h2>

<ul>
  <li>1,412,803 downloads (5,697 per day)</li>
  <li>$27,317 in revenue</li>
</ul>

<h2>Part 4</h2>

<p>Even though the stats look pretty healthy, the revenue per user is crazy low at at around 2 cents per user.</p>

<p>So the big unanswered question left for me is what would people be more willing to pay for? I've had complaints about having to upgrade for features, so would people be more willing to pay for more content instead?</p>

<p>As of today <a href="https://itunes.apple.com/au/app/7-minute-workout/id650762525?mt=8&amp;at=11l4LZ&amp;ct=p2">version 2 is available</a> with two new workouts as in app purchases. The updated version also has some great new videos from <a href="http://efit30.com.au/">efit30.com.au</a> who are in the process of remaking all the videos for the app.</p>

<p>What will this do to sales? Stay tuned! You can follow me on Twitter - <a href="http://twitter.com/stuartkhall">stuartkhall</a>.</p>

<p><a href="/posts/an-app-store-experiment-part-4">Continue to part 4</a></p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment - Part 2</title>
        <link>https://stuartkhall.com/posts/an-app-store-experiment-part-2/</link>
        <guid>https://stuartkhall.com/posts/an-app-store-experiment-part-2/</guid>
        <pubDate>Wed, 14 Aug 2013 00:00:00 +0000</pubDate>
        <description>Part two charity update, blog post impact, IAP results, and lessons learned.</description>
        <content:encoded><![CDATA[<p>As promised here is part two of my App Store experiment. If you haven't done so already then it's probably best to read <a href="/posts/an-app-store-experiment">part 1</a> of this experiment first. (Part 3 is also available <a href="/posts/an-app-store-experiment-part-3">here</a>.)</p>

<h2>The Charity</h2>

<p>In part one I asked for suggestions for charities to donate the sales to. I received many great suggestions but I settled on a local Perth charity <a href="https://twitter.com/Footprints2013">@Footprints2013</a>. I hope it helps a little to their goals.</p>

<h2>The Blog Post</h2>

<p>As many of you guessed part 1 of this blog post was the next experiment. The blog post did reasonably well, almost 20k page views, 220+ Tweets, 50 Facebook shares and number 2 on the front page of Hacker News.</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/blogpost.png" alt="Blog Post"></p>

<p><img src="/images/posts/an-app-store-experiment-part-2/socialshares.png" alt="Social Shares"></p>

<p>And everyone knows the front page of Hacker News is instant success for any product, right?</p>

<h2>What Goes Up, Must Come Down</h2>

<p>When the downloads began to fall, they kept falling in a very neat curve. As you can see the front page of Hacker News didn't have any noticeable impact.</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/thefall.png" alt="The Fall"></p>

<h2>In App Purchase</h2>

<p>I have a love-hate relationship with in app purchases. They are the best way currently to provide a trial, but in my opinion are abused by many developers (Kids games are often the worst offenders).</p>

<p>I had many requests to make the workouts a bit more flexible in time and sets, so thought this was the perfect opportunity to add a pro upgrade.</p>

<p>Pretty simple, some decent extra functionality for a few bucks.</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/inapppurchase.png" alt="In App Purchase"></p>

<p>How does In App Purchase (IAP) stack up against a paid download? For this app it's been an increase of over 3x from around $22 per day to around $65 per day. The IAP converts at approximate 2-3% of the downloads per day.</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/sales.png" alt="Sales"></p>

<h2>Translating App Store Descriptions</h2>

<p>More than 50% of the downloads have always been from the US, with countries like Canada, Netherlands, Philippines and the UK all being about 1/10th of the US.</p>

<p>Something I have seen work well in the past is local App Store description translations. So based on a few recommendations I translated to Portuguese, Japanese, Italian, German, French and Chinese (Simplified). Using <a href="https://www.icanlocalize.com">https://www.icanlocalize.com</a> this cost approximately $100.</p>

<p>Overall this part of the experiment was a total fail having almost no effect on the number of downloads from any of those countries.</p>

<h2>Listening To Users</h2>

<p>One thing that was continuously asked for in reviews from <a href="http://appbot.co">AppBot</a> and from support emails was a workout log. So I added one as part of the IAP:</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/workoutlog.png" alt="Workout Log"></p>

<p><img src="/images/posts/an-app-store-experiment-part-2/workoutlog2.png" alt="Workout Log 2"></p>

<p>This lifted the IAP sales to around $75 per day:</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/sales2.png" alt="Sales 2"></p>

<h2>Flat Design</h2>

<p>Flat design has been an interesting one, two major issues have repeated themselves consistently, both around what is tap-able.</p>

<p>First one is the actual rows being tap-able, which I seemed to solve by adding a little disclosure indicator.</p>

<p>The other is the workout log button, people don't realise this is tap-able (and why would they?).</p>

<p><img src="/images/posts/an-app-store-experiment-part-2/log.png" alt="Workout Log Button"></p>

<h2>Lessons Learned</h2>

<ul>
  <li><strong>IAP increases revenues</strong> — For better or worse for the ecosystem as a whole, it's been proven over and over again it makes more money.</li>
  <li><strong>Get your IAP ready before going free</strong> — I'm sure a big opportunity was missed in the initial rush of downloads to convert IAP sales.</li>
  <li><strong>The big run of downloads won't last forever</strong> — It won't last forever, but it does settle into a consistent range you can work with.</li>
  <li><strong>Flat design isn't obvious</strong> — <a href="http://knowyourmeme.com/memes/derp">derp</a>.</li>
</ul>

<h2>Current Stats</h2>

<ul>
  <li>520k downloads</li>
  <li>~2k new downloads per day</li>
  <li>$6k revenue</li>
  <li>1.5 million app updates</li>
  <li>~10k DAU</li>
  <li>71% iPhone, 22% iPad, 7% iPod Touch</li>
  <li>7 million screen views</li>
  <li>3,500,000 minutes of usage (over 6.5 years)</li>
</ul>

<p><img src="/images/posts/an-app-store-experiment-part-2/downloads.png" alt="Downloads"></p>

<h2>Will There Be A Part 3?</h2>

<p>There wasn't going to be, but I've almost been talked into it. You can follow me on <a href="http://twitter.com/stuartkhall">Twitter</a> if you want to find out.</p>

<p><a href="/posts/an-app-store-experiment-part-3">Continue to part 3</a></p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment">An App Store Experiment</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
</ul>
]]></content:encoded>
      </item>
      <item>
        <title>An App Store Experiment</title>
        <link>https://stuartkhall.com/posts/an-app-store-experiment/</link>
        <guid>https://stuartkhall.com/posts/an-app-store-experiment/</guid>
        <pubDate>Thu, 20 Jun 2013 00:00:00 +0000</pubDate>
        <description>What happened when I built a 7-minute workout app in a single night and launched it quietly.</description>
        <content:encoded><![CDATA[<p>I've tried to write this blog post a few times. The essence of the post was always going to be:</p>

<ul>
  <li>How important it is to create a story around your product.</li>
  <li>How the actual coding takes a back seat.</li>
  <li>How hard it is to market your app.</li>
</ul>

<p>Two things inspired me to commit to finishing this blog post:</p>

<ul>
  <li>Reading an advance copy of <em>The Fortune Cookie Principle - The 20 keys to a great brand story and why your business needs one</em>. You must read this book.</li>
  <li>Reading advice from the One More Thing conference about how to write a press release.</li>
</ul>

<blockquote class="twitter-tweet" data-dnt="true">
  <p lang="en" dir="ltr">This is how you should write a press pitch to @lexfri about an app, oh and wear a red shirt ;) #omtconf</p>
  <a href="https://twitter.com/jtanang/status/337915147626618880">May 24, 2013</a>
</blockquote>

<p>Is that really all journalists and reviewers want? I wanted to find out. I wondered what would happen if you made an app in a few hours, stuck it in the App Store and didn't bother telling anyone? So I tried it out.</p>

<h2>The Idea</h2>

<p>When I set out on this experiment the 7 Minute Workout was getting a lot of press (if you're interested in the underlying research and history, check <a href="http://journals.lww.com/acsm-healthfitness/Fulltext/2013/05000/HIGH_INTENSITY_CIRCUIT_TRAINING_USING_BODY_WEIGHT_.5.aspx">this paper</a>). Everyone else on Hacker News seemed to be building an app for it and I was doing the workout as a way to start exercising (boy do I need it). Using the existing web apps my iPhone would lock in the middle of the workout, which I found frustrating, and I wanted a decent native solution.</p>

<p>I had a couple of key goals for the app:</p>

<ul>
  <li>Explaining the 12 exercises (I had been digging around in Google, I had no idea what a plank was).</li>
  <li>Adding a voice-prompted timer for when it was time to swap exercises and to tell you what was up next.</li>
</ul>

<p>Many other ideas and features ran through my head, including:</p>

<ul>
  <li>iPad support.</li>
  <li>Adjustable durations.</li>
  <li>Randomise exercises.</li>
  <li>Adjustable repeats / sets.</li>
  <li>Log book.</li>
  <li>Social sharing.</li>
</ul>

<p>Given a short time frame all this had to be cut (for now).</p>

<h2>The Build</h2>

<p>So I sat down at 7pm one night with the aim of having the app submitted for review by 12am. Five hours of hacking is actually my idea of fun.</p>

<p>Five hours later I emerged with a couple of screens (dynamically filled with different data) and some text to speech. I'm no designer so there were no graphics, all flat views — thanks in most part to the awesome <a href="https://github.com/Grouper/FlatUIKit">FlatUIKit</a>.</p>

<p><img src="/images/posts/an-app-store-experiment/screenshotv1a.png" alt="Screenshot 1"></p>

<p><img src="/images/posts/an-app-store-experiment/screenshotv1b.png" alt="Screenshot 2"></p>

<p>Another hour (yep I went over) was spent throwing together an icon (again a flat colour with the number 7, as my design skills are limited) taking some screenshots and writing up a basic description.</p>

<p>I was amazed that the name "7 Minute Workout" was still available. I assumed there were other apps waiting for review. I was right.</p>

<p>Built and submitted in 6 hours. The wait begins.</p>

<h2>Version 1 Approval</h2>

<p>After 6 days and a couple of minutes review time it was approved. Nobody else knew I had made it (I didn't even tell my wife).</p>

<p><a href="https://itunes.apple.com/us/app/7-minute-workout/id650762525?mt=8"><img src="/images/posts/an-app-store-experiment/Download_on_the_App_Store_Badge_US-UK_135x40.png" alt="Download on the App Store"></a></p>

<p>By this time there were several other 7 Minute Workout apps in the store. So the aim in the first week was to just let it run without telling anyone and to make no attempt to get press.</p>

<p>I was expecting very little, but was surprised to see that it actually sold a few copies with a steady rank.</p>

<p><img src="/images/posts/an-app-store-experiment/Version+1+Ranks.png" alt="Version 1 Ranks"></p>

<p><img src="/images/posts/an-app-store-experiment/Version+1+Sales.png" alt="Version 1 Sales"></p>

<p>Nothing world changing, but still not bad when relying 100% on people discovering it via the App Store.</p>

<h2>Version 1.1 - Marketing</h2>

<p>So version 1.1 was all about marketing. I added social sharing when a workout was completed (Twitter, Facebook, and Email) and a review nag on the third completed workout.</p>

<p>Following the guide for the perfect press release above (except I attached 4 promo codes each) I sent emails out to ten of the biggest app review sites.</p>

<p>Guess what happened? Absolutely nothing, not one reply. One site gave away their 4 promo codes on Twitter, the only 4 promo codes used. So it appears none of them even installed it with the promo code.</p>

<p>So for the next week sales basically ticked along pretty flat.</p>

<p><img src="/images/posts/an-app-store-experiment/Version+2+Sales.png" alt="Version 1.2 Sales"></p>

<p>That was 3 hours wasted. What I learned from that confirmed what I already believed — you need to sell your app with a story, preferably to people you have built up a relationship with previously to get noticed.</p>

<h2>Version 1.2 - Universal</h2>

<p>The next stage of the experiment was to expand the market size by adding iPad support.</p>

<p>Again keeping it really simple, exactly the same views were used within a split view. So this only took about 2 hours, another 30 minutes to create some screenshots and submit the update.</p>

<p>Again it made almost no difference to sales.</p>

<p><img src="/images/posts/an-app-store-experiment/Version+3+Sales.png" alt="Version 1.3 Sales"></p>

<h2>Going Free</h2>

<p>It was time to go free. Late one night (I am in Australia), while the US was waking up I set it to free and went to bed. Wow did things get interesting.</p>

<p>I think the chart says it all.</p>

<p><img src="/images/posts/an-app-store-experiment/Going+Free.png" alt="Going Free"></p>

<p><img src="/images/posts/an-app-store-experiment/Going+Free+Per+Day.png" alt="Going Free Per Day"></p>

<p>I was floored. 216,718 downloads in 3 days, an average of 72,000 per day, up from an average of 28 per day at paid, or over 2500x.</p>

<p>It became the #1 fitness iPad app in 68 countries. The #1 fitness iPhone app in 49 countries.</p>

<p>And top 10 overall in 12 countries. It even made top 5 overall in countries like Netherlands. Here it is on the front page:</p>

<p><img src="/images/posts/an-app-store-experiment/Top+5+Overall.png" alt="Top 5 Overall"></p>

<p>In the US (where the majority of downloads came from) it made the top 25 overall.</p>

<p><img src="/images/posts/an-app-store-experiment/Top+25+In+USA.png" alt="Top 25 in US"></p>

<p>It also led to some amazing reviews (tracked thanks to my service <a href="https://appbot.co">AppBot</a>).</p>

<p><img src="/images/posts/an-app-store-experiment/Ratings.png" alt="Ratings"></p>

<p><img src="/images/posts/an-app-store-experiment/Reviews.png" alt="Reviews"></p>

<p>This led to many, many emails from "free app of the day" sites as well as companies trying to sell paid installs. One of my work mates came up with a <a href="https://twitter.com/stuartkhall/status/346938386914873345">good response</a>.</p>

<p>I'll admit at this point I couldn't keep it in any longer, four people knew about the experiment and promised to keep it quiet.</p>

<p>At this point I am staring at the stats not knowing what to think. I still have no idea why it has done so well at free. It definitely wasn't me promoting it and it wasn't the press covering it.</p>

<h2>The Competition</h2>

<p>My app wasn't the first to market, it wasn't the first free one either.</p>

<p><img src="/images/posts/an-app-store-experiment/The+Competition.png" alt="The Competition"></p>

<h2>Lessons Learned</h2>

<ul>
  <li><strong>Simple can still do well.</strong> Build something topical that solves a simple problem, preferably something that you'll actually use.</li>
  <li><strong>It doesn't have to take a lot of time to test out an idea.</strong> I've spent 12 hours so far.</li>
  <li><strong>You don't need to be first to market.</strong> There were several other 7 Minute Workout apps in the store when I launched. Many were free when I launched.</li>
  <li><strong>Keep focused.</strong> Don't try and solve every problem you can imagine or implement every feature that might be wanted.</li>
  <li><strong>Marketing is hard.</strong> It's not just a matter of sending off a simple press release, you need to build contacts and a story (again, get Bernadette's book).</li>
  <li><strong>The App Store is an amazing marketing channel.</strong></li>
  <li><strong>Try and get a really descriptive name.</strong></li>
  <li><strong>It doesn't have to be perfect.</strong> Take a risk.</li>
  <li><strong>Anyone can do it.</strong></li>
</ul>

<h2>The Sales</h2>

<p>The profit from the period the app was paid stands at $440.90. I want to give this to charity. I'm open to suggestions but cancer is something that has affected people close to me recently, obesity is an obvious one. Got a suggestion? Tweet me <a href="https://twitter.com/stuartkhall">@stuartkhall</a>.</p>

<h2>Where To Next</h2>

<p>So I guess this is the official coming out party. My friends and family are going to be very (very, very) surprised that I made a fitness app — I really need it.</p>

<p>I've just submitted a version with an in-app purchase as the next stage of the experiment. I'd like to get an icon designed and test that out. I'll continue to experiment.</p>

<h2>Does The 7 Minute Workout Work?</h2>

<p>I've been doing the workout almost every morning since. It's a great way to kick off the day, and I'm 3kg down. That's a big win for me.</p>

<h2>To Be Continued</h2>

<p>I'm going to keep writing about my experiments with the app, so if you'd like to know how it goes follow me on <a href="https://twitter.com/stuartkhall">Twitter</a>.</p>

<p>Want to try out for free?</p>

<p><a href="https://itunes.apple.com/us/app/7-minute-workout/id650762525?mt=8"><img src="/images/posts/an-app-store-experiment/Download_on_the_App_Store_Badge_US-UK_135x40.png" alt="Download on the App Store"></a></p>

<h3>Other posts</h3>

<ul>
  <li><a href="/posts/an-app-store-experiment-part-2">An App Store Experiment - Part 2</a></li>
  <li><a href="/posts/an-app-store-experiment-part-3">An App Store Experiment - Part 3</a></li>
  <li><a href="/posts/an-app-store-experiment-part-4">An App Store Experiment - Part 4</a></li>
  <li><a href="/posts/an-app-store-experiment-part-5-the-finale">An App Store Experiment - Part 5 - The Finale</a></li>
</ul>
]]></content:encoded>
      </item>
  </channel>
</rss>
